It's not very scary and it's not much of an adventure. While Gathering of Developers' Blair Witch Volume I: Rustin Parr was a spooky romp through Burkittsville in search for the truth behind the abduction and brutal murders of seven local children in the year 1941, Blair Witch Volume II: The Legend of Coffin Rock is just the opposite. That same line exists in the gaming industry as well. There's a fine line between a scary horror film and a corny horror flick. The game runs on a version of the 3D Nocturne engine, enhanced to provide better character action and control. Armed with sword and pistol, the soldier begins to make his way through the supernatural woods, hoping to find some answers. In Blair Witch Volume II: Coffin Rock, players take the role of a Union soldier in 1886 who awakens on the legendary Coffin Rock, wounded and bandaged, with no idea as to how he got there.
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